Projects


P.I.N. Point

Sci-Fi assassin shooter in which your goal is to find and eliminate your target using your gadgets and weapons. I worked on a large number of the models and textures for this project, including the player’s gadgets, weapons, the NPCs, buildings, and more.


KickBack

Parkour game taking place in a dream, where you use your prosthetic pogo-stick and gun legs to traverse the environment and complete different movement challenges. The game had a dreamlike texture style to it, and while working on it I was in charge of mostly medium and large props. This included things like a forklift, streetlights, crates, stones, a water tower, and several signs.


Abbey of Our Lady of New Clairvaux – AR

An AR tour created to tell the history of the Abbey of Our Lady of New Clairvaux in Vina, California. I mainly worked on the 3D Art for the objects being scanned, including the sacred stones of the abbey, the front door, a wine bottle, and a binder full of music.


Destiny 2 – Recreation

One of my oldest modeling projects; this was where I first started becoming interested in doing 3D art. Our team was tasked with creating a rough 3D recreation of the Tower from Destiny 2. I did a large number of the modeling assets for this project, and while some parts are not quite as strong as my other works, this was what really got the ball rolling.